package com.adb.entity;

public class GameData {
	int id;
	int av_id;
	String data_initial;
	String data_ing;
	String data_finish;
	int state; // 状态 0：未完成; 1：已完成
	int time_keeping;
	int time_best;
	int grade; // 难度等级 1：初级; 2：专家; 3：大师
	public String avName;

	public int getAv_id() {
		return av_id;
	}

	public void setAv_id(int avId) {
		av_id = avId;
	}

	public int getGrade() {
		return grade;
	}

	public void setGrade(int grade) {
		this.grade = grade;
	}

	public int getState() {
		return state;
	}

	public void setState(int state) {
		this.state = state;
	}

	public int getId() {
		return id;
	}

	public void setId(int id) {
		this.id = id;
	}

	public String getData_initial() {
		return data_initial;
	}

	public void setData_initial(String dataInitial) {
		data_initial = dataInitial;
	}

	public String getData_ing() {
		return data_ing;
	}

	public void setData_ing(String dataIng) {
		data_ing = dataIng;
	}

	public String getData_finish() {
		return data_finish;
	}

	public void setData_finish(String dataFinish) {
		data_finish = dataFinish;
	}

	public int getTime_keeping() {
		return time_keeping;
	}

	public void setTime_keeping(int timeKeeping) {
		time_keeping = timeKeeping;
	}

	public int getTime_best() {
		return time_best;
	}

	public void setTime_best(int timeBest) {
		time_best = timeBest;
	}

	public boolean isFinish() {
		if (state == 1) {
			return true;
		} else {
			return false;
		}
	}

}
